This paper proposes a virtualization environment for a naval combat system. Generally, the naval combat system is composed of numinous input/output sensors, high-performance engines and devices for electronic warfare, guidance/reconnaissance. The previous technique, which is used distributed naval combat system, has a weakness that has a lack of end-to-end delay time, packet delay time, and utilization. To solve these problems, this paper proposes virtualization environment on naval combat system. Simulation results show that an availability of increased performance in naval system in terms of end-to-end delay time, packet delay time, and utilization.
Available online: https://www.seekdl.org/conferences/paper/details/8686